Teo Diore
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Teo Diore
Name: Teo Diore
Requirements: Be Ren
Class: Balanced (All Three)
Element: Earth/Light/Fire
Effect: Ren waves his hand through the air and creates a forty feet long swath of light that is three feet high. From withing the light bursts forth anywhere between one and a thousand spikes that can range between one foot long to a hundred feet long, from one foot thick to fifty feet thick. All of the spikes are covered in a massive amount of fire that burns away anything it touches, and any material (Metal, Cloth etc) will be destroyed before them. Each spike can travel up to 250 MPH and can go up to 300 Miles in distance. The light the spikes are summoned from are near blinding and can daze an opponent who looks directly at the light (which is there until the spikes are finished moving entirely) for quite awhile.
Level Five Version: A single spike the size of a hummingbird that contains enough power in it to resemble three nuclear explosion being set off in tandem at the same exact point where it connects. The summoning of this spike is the same as the Level One version, and this spike can be set off by Ren at any single point in time, in other words he can fire it on post one and choose to set it off in post six if he wished to, much like TNT in that degree; it can be set off automatically though.
History: It involved some Grape Soda, a bathroom, and a very bad burrito. Don't ask further questions.
((Very Very basic Spell; no there is no Level 2-4 or 6+))
Requirements: Be Ren
Class: Balanced (All Three)
Element: Earth/Light/Fire
Effect: Ren waves his hand through the air and creates a forty feet long swath of light that is three feet high. From withing the light bursts forth anywhere between one and a thousand spikes that can range between one foot long to a hundred feet long, from one foot thick to fifty feet thick. All of the spikes are covered in a massive amount of fire that burns away anything it touches, and any material (Metal, Cloth etc) will be destroyed before them. Each spike can travel up to 250 MPH and can go up to 300 Miles in distance. The light the spikes are summoned from are near blinding and can daze an opponent who looks directly at the light (which is there until the spikes are finished moving entirely) for quite awhile.
Level Five Version: A single spike the size of a hummingbird that contains enough power in it to resemble three nuclear explosion being set off in tandem at the same exact point where it connects. The summoning of this spike is the same as the Level One version, and this spike can be set off by Ren at any single point in time, in other words he can fire it on post one and choose to set it off in post six if he wished to, much like TNT in that degree; it can be set off automatically though.
History: It involved some Grape Soda, a bathroom, and a very bad burrito. Don't ask further questions.
((Very Very basic Spell; no there is no Level 2-4 or 6+))
Renzenku- Eternity's Revival
- Posts : 608
Join date : 2010-02-16
Location : Unknown Location In Alternate Reality
Re: Teo Diore
How long for it to reach max speed
Solomon Black- The True Human
- Posts : 300
Join date : 2010-02-16
Location : Venician Merc Hideout
Re: Teo Diore
5 seconds, 50 MPS increase
Renzenku- Eternity's Revival
- Posts : 608
Join date : 2010-02-16
Location : Unknown Location In Alternate Reality
Re: Teo Diore
I approve of this spell.
Ezrion Alexander- Fate's Destruction
- Posts : 499
Join date : 2010-02-16
Location : Cornwall, Ont. Canada
Re: Teo Diore
This is Ezrion and I approve of this message...
How very presedential of you Ez.
Thank You Btw
How very presedential of you Ez.
Thank You Btw
Renzenku- Eternity's Revival
- Posts : 608
Join date : 2010-02-16
Location : Unknown Location In Alternate Reality
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